Game Experience Designer (Unreal Engine)
Gameplay & Level Design | Interactive Systems | Immersive Worlds
Game designer, storyteller, and seeker of meaning.
Crafting immersive experiences using Unreal Engine 5.Gameplay & Level Design | Interactive Systems | Immersive Worlds
I design complete gameplay experiences using Unreal Engine, combining level design, player mechanics, and interactive systems to create immersive and emotionally engaging worlds.My work goes beyond environment creation — I build how players move, interact, and feel within the space, integrating gameplay systems, atmosphere, and narrative elements into a cohesive experience.Currently developing my own project The Last Show, a high-quality, story-driven experience.
Explore the dark in The Last Show, uncovering hidden truths through environmental clues and psychological storytelling in a tense, immersive experience.
He Stands Unshaken.
Once a man, now a symbol.
Trained for battles he doesn’t understand.
But he never steps back — never.The Last Show Project
Release : 2026


He once built systems that shaped the stars.
Now, he whispers warnings no one dares to hear.
… with knowledge.I remain project
Release : To Be Announced
In a world built on networks and whispers,
she mastered the rules no one admits exist.
She doesn’t follow trends — she sets them.(home safe ) Social Simulation Game
Release : To Be Announced

THE LAST SHOW is a high-fidelity, bodycam horror experience crafted in Unreal Engine 5.You doze off inside a cinema... only to awaken in an empty, majestic mall—abandoned by time, and reality.Developed in Unreal Engine
Designed full gameplay experience
Built systems: interaction, movement, triggers
Created immersive environments + lighting
Integrated UI + player feedback systems
Not every asset is visual — some are made of time, solitude, and faith.
Design the Unspoken
In code, in color, in chaos… until meaning cracks through the surface.
Everything — from the shadows to the breathing walls — was placed with intent.
Join me (:Gameplay Systems
Player movement (FPS / TPS)
Camera systems & immersion
Interaction systems
Shooting mechanics
Level Design
Blockout → Final Level
Player flow & pacing
Puzzle design (keys, triggers, logic)
Environmental storytelling
Technical (Unreal Engine)
Blueprint systems
Trigger events & gameplay logic
Basic AI / NPC behavior
Optimization basics
Experience & Polish
Lighting & atmosphere
Sound integration
UI (Widgets)
Events (jump scares, sequences)
© 2025 Samego Studio. All Rights Reserved.